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Furs
KAR
Silver+
Apparel
4 tags
5.0
SEC
Your
Shield
and
Heal
items gain
+10
»
+15
»
+20
Shield
and
+10
»
+15
»
+20
Heal
for the fight.
When you
Freeze
or
Crit
with a non-
Weapon
item,
Charge
this
1
seconds.
BazaarDB automated finding:
The Freeze trigger can be triggered by a Weapon item.
Confirm with Deep Mechanics.
Your items are affected by
Freeze
for half as long.
13 enchantments
Golden
This has double value.
Heavy
Slow
an item for
1
second(s)
Icy
Freeze
an item for
0.5
second(s)
Turbo
Haste
an item for
1
second(s)
Shielded
This has double
Shield
gain.
Restorative
This has double
Heal
gain.
Toxic
Your
Poison
items gain
+2
»
+3
»
+4
Poison
for the fight
Fiery
Your
Burn
items gain
+2
»
+3
»
+4
Burn
for the fight
Shiny
This has
+1
Multicast.
Deadly
Your items have
+25%
Crit Chance
.
Radiant
This item is immune to
Freeze
,
Slow
and
Destroy
.
Obsidian
Your
Weapons
gain
+10
»
+15
»
+20
Damage
for the fight
Mossy
Your
Regen
items gain
+2
»
+3
»
+4
Regen
for the fight
Commonly Paired With
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Galactic Translator
Diamond
Tech
Tool
1 tag
The Vessel
Crash Site
Merchants
sell items for
1
less Gold and buy items for
1
more Gold.
Commonly Paired With
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Dishwasher
JUL
Gold+
Tool
+1
7.0
SEC
Heat your other
Tools
and
Weapons
for
3
seconds.
Haste
your other
Tools
and
Weapons
for
3
seconds.
Your
Heated
Weapons
have
+50%
»
+100%
Damage
.
13 enchantments
Golden
This has double value.
Heavy
When you use a
Heated
item,
Slow
an item for
1
second(s).
Icy
When you use a
Heated
item,
Freeze
an item for
0.5
second(s).
Turbo
This
Hastes
for twice as long.
Shielded
When you use a
Heated
item,
Shield
30
.
Restorative
When you use a
Heated
item,
Heal
30
.
Toxic
When you use a
Heated
item,
Poison
3
.
Fiery
When you use a
Heated
item,
Burn
3
.
Shiny
Your
Weapons
have
+1
Multicast.
Deadly
Your
Heated
items have
+50%
Crit Chance
.
Radiant
Your
Heated
items are affected by
Freeze
and
Slow
for half as long.
Obsidian
+Weapon
When you use a
Heated
item, deal
30
Damage
.
Mossy
When you use a
Heated
item,
Regen
3
.
Commonly Paired With
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Hammock
PYG
Silver+
+3
Chilly Charles
D7
5.0
»
4.0
»
3.0
SEC
Gain
Max Health
for the fight equal to the value of adjacent items.
When you gain
Max Health
, your
Heal
and
Shield
items gain
+5
»
+10
»
+15
Heal
and
+5
»
+10
»
+15
Shield
for the fight.
13 enchantments
Golden
This has double value.
Heavy
Slow
an item for
1
second(s)
Icy
Freeze
an item for
0.5
second(s)
Turbo
Haste
an item for
1
second(s)
Shielded
This has double
Shield
gain.
Restorative
This has double
Heal
gain.
Toxic
When you gain
Max Health
, your
Poison
items gain
+1
»
+2
»
+3
Poison
for the fight
Fiery
When you gain
Max Health
, your
Burn
items gain
+1
»
+2
»
+3
Burn
for the fight
Shiny
This has
+1
Multicast.
Deadly
Your items have
+25%
Crit Chance
.
Radiant
This item is immune to
Freeze
,
Slow
and
Destroy
.
Obsidian
When you gain
Max Health
, your
Weapons
gain
+5
»
+10
»
+15
Damage
for the fight
Mossy
When you gain
Max Health
, your
Regen
items gain
+1
»
+2
»
+3
Regen
for the fight
Commonly Paired With
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Snowshoes
KAR
Silver+
Apparel
2 tags
When you use an adjacent item, gain
3
»
6
»
9
Rage
.
Adjacent items are affected by
Freeze
for half as long.
13 enchantments
Golden
This has double value.
Heavy
When you use an adjacent item,
Slow
an item for
1
second(s).
Icy
When you use an adjacent item,
Freeze
an item for
0.5
second(s).
Turbo
When you use an adjacent item,
Haste
it for
1
second(s).
Shielded
When you use an adjacent item,
Shield
30
Restorative
When you use an adjacent item,
Heal
30
Toxic
When you use an adjacent item,
Poison
3
Fiery
When you use an adjacent item,
Burn
3
Shiny
This has double
Rage
gain.
Deadly
Adjacent items have
+20%
Crit Chance
.
Radiant
Adjacent items are affected by
Freeze
and
Slow
for half as long.
Obsidian
+Weapon
When you use an adjacent item, deal
30
Damage
Mossy
When you use an adjacent item,
Regen
3
Commonly Paired With
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Ledger
PYG
Silver+
+1
When you sell a Truffle, adjacent items gain
1
»
2
»
3
value.
When you buy this and at the start of each day, get a Truffle.
13 enchantments
Golden
The has double value gain.
Heavy
When you use an adjacent item,
Slow
an item for
1
second(s).
Icy
When you use an adjacent item,
Freeze
an item for
0.5
second(s).
Turbo
When you use an adjacent item,
Haste
an item for
1
second(s).
Shielded
When you use an adjacent item,
Shield
20
.
Restorative
When you use an adjacent item,
Heal
20
.
Toxic
When you use an adjacent item,
Poison
2
.
Fiery
When you use an adjacent item,
Burn
2
.
Shiny
This has double Value gain.
BazaarDB automated finding:
This has no effect.
Confirm with Deep Mechanics.
Deadly
Adjacent items have
+40%
Crit Chance
.
Radiant
Adjacent items are affected by
Freeze
and
Slow
for half as long.
Obsidian
+Weapon
When you use an adjacent item, deal
20
Damage
.
Mossy
When you use an adjacent item,
Regen
2
.
Commonly Paired With
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Enervating Sigil
KAR
Silver+
+3
When you
Slow
, gain
4
»
6
»
8
Rage
.
When you Enrage,
Slow
ALL items
3
seconds.
13 enchantments
Golden
This has double value.
Heavy
This
Slows
for twice as long.
Icy
When you Enrage,
Freeze
2
items for
2
second(s)
Turbo
When you Enrage,
Haste
2
items for
4
second(s)
Shielded
When you Enrage,
Shield
200
Restorative
When you Enrage,
Heal
200
Toxic
When you Enrage,
Poison
20
Fiery
When you Enrage,
Burn
20
Deadly
Your items have
+25%
Crit Chance
.
Shiny
This has double
Rage
gain.
Radiant
Adjacent items are affected by
Freeze
and
Slow
for half as long.
Obsidian
+Weapon
When you Enrage, Deal
200
Damage
Mossy
When you Enrage,
Regen
20
Commonly Paired With
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Fairies
KAR
Silver+
Friend
7.0
»
6.0
»
5.0
SEC
Heal
10
»
20
»
30
Slow
ANY other item
1
second(s).
Freeze
ANY other item
1
second(s).
When any other item is used,
Charge
this
1
second.
13 enchantments
Golden
This has double value.
Heavy
This
Slows
an additional item.
Icy
This
Freezes
an additional item.
Turbo
Haste
an item for
1
second(s)
Shielded
Shield
equal to this item's
Heal
Restorative
This has double
Heal
.
Toxic
Poison
equal to 10% of this item's
Heal
Fiery
Burn
equal to 10% of this item's
Heal
Shiny
This has
+1
Multicast.
Radiant
This item is immune to
Freeze
,
Slow
and
Destroy
.
Deadly
This has
+50%
Crit Chance
.
Obsidian
+Weapon
Deal
Damage
equal to this item's
Heal
Mossy
Regen
equal to 10% of this item's
Heal
Commonly Paired With
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Lost Blade
KAR
Gold+
Weapon
Relic
+1
12.0
»
10.0
SEC
Deal
Damage
equal to
20%
of your
Max Health
If this is your only item with a
Cooldown
, its
Cooldown
is reduced by 5 seconds
13 enchantments
Golden
This has double value.
Heavy
Slow
2
items for
2
second(s)
Icy
Freeze
an item for
1
second(s)
Turbo
Haste
2
items for
2
second(s)
Shielded
Shield
equal to this item's
Damage
Restorative
Heal
equal to this item's
Damage
Toxic
Poison
equal to 10% of this item's
Damage
Fiery
Burn
equal to 10% of this item's
Damage
Shiny
This has
+1
Multicast.
Deadly
This has
+50%
Crit Chance
.
Radiant
This item is immune to
Freeze
,
Slow
and
Destroy
.
Obsidian
This has double
Damage
.
Mossy
Regen
equal to 10% of this item's
Damage
Commonly Paired With
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Trapping Pit
KAR
Gold+
Property
Weapon
Trap
The first time an enemy uses an item of the same or lower tier as this,
Destroy
that item and deal
400
»
800
Damage
.
13 enchantments
Golden
This has double value.
Heavy
The first time an enemy uses an item of the same or lower tier as this,
Slow
their items for
2
seconds.
Icy
The first time an enemy uses an item of the same or lower tier as this,
Freeze
their items for
1
second(s).
Turbo
The first time an enemy uses an item of the same or lower tier as this,
Haste
your items for
2
seconds.
Shielded
The first time an enemy uses an item of the same or lower tier as this,
Shield
equal to this item's
Damage
.
Restorative
The first time an enemy uses an item of the same or lower tier as this,
Heal
equal to this item's
Damage
.
Toxic
The first time an enemy uses an item of the same or lower tier as this,
Poison
equal to 10% of this item's
Damage
.
Fiery
The first time an enemy uses an item of the same or lower tier as this,
Burn
equal to 10% of this item's
Damage
.
Shiny
This triggers the first two times an enemy uses an item.
Deadly
Your items have
+25%
Crit Chance
.
Radiant
Adjacent items are affected by
Freeze
and
Slow
for half as long.
Obsidian
This has double
Damage
.
Mossy
The first time an enemy uses an item of the same or lower tier as this,
Regen
equal to 10% of this item's
Damage
.
Commonly Paired With
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