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Merchants
Trainers
Monsters
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5.0
SEC
Your Shield and Heal items gain +10 » +15 » +20 Shield and +10 » +15 » +20 Heal for the fight.
When you Freeze or Crit with a non-Weapon item, Charge this 1 seconds.
BazaarDB automated finding: The Freeze trigger can be triggered by a Weapon item.
Confirm with Deep Mechanics.
Your items are affected by Freeze for half as long.
13 enchantments
Golden
This has double value.
Heavy
Slow an item for 1 second(s)
Icy
Freeze an item for 0.5 second(s)
Turbo
Haste an item for 1 second(s)
Shielded
This has double Shield gain.
Restorative
This has double Heal gain.
Toxic
Your Poison items gain +2 » +3 » +4 Poison for the fight
Fiery
Your Burn items gain +2 » +3 » +4 Burn for the fight
Shiny
This has +1 Multicast.
Deadly
Your items have +25% Crit Chance.
Radiant
This item is immune to Freeze, Slow and Destroy.
Obsidian
Your Weapons gain +10 » +15 » +20 Damage for the fight
Mossy
Your Regen items gain +2 » +3 » +4 Regen for the fight
Commonly Paired With
Merchants sell items for 1 less Gold and buy items for 1 more Gold.
Commonly Paired With
7.0
SEC
Heat your other Tools and Weapons for 3 seconds.
Haste your other Tools and Weapons for 3 seconds.
Your Heated Weapons have +50% » +100% Damage.
13 enchantments
Golden
This has double value.
Heavy
When you use a Heated item, Slow an item for 1 second(s).
Icy
When you use a Heated item, Freeze an item for 0.5 second(s).
Turbo
This Hastes for twice as long.
Shielded
When you use a Heated item, Shield 30.
Restorative
When you use a Heated item, Heal 30.
Toxic
When you use a Heated item, Poison 3.
Fiery
When you use a Heated item, Burn 3.
Shiny
Your Weapons have +1 Multicast.
Deadly
Your Heated items have +50% Crit Chance.
Radiant
Your Heated items are affected by Freeze and Slow for half as long.
Obsidian +Weapon
When you use a Heated item, deal 30 Damage.
Mossy
When you use a Heated item, Regen 3.
Commonly Paired With
5.0
»
4.0
»
3.0
SEC
Gain Max Health for the fight equal to the value of adjacent items.
When you gain Max Health, your Heal and Shield items gain +5 » +10 » +15 Heal and +5 » +10 » +15 Shield for the fight.
13 enchantments
Golden
This has double value.
Heavy
Slow an item for 1 second(s)
Icy
Freeze an item for 0.5 second(s)
Turbo
Haste an item for 1 second(s)
Shielded
This has double Shield gain.
Restorative
This has double Heal gain.
Toxic
When you gain Max Health, your Poison items gain +1 » +2 » +3 Poison for the fight
Fiery
When you gain Max Health, your Burn items gain +1 » +2 » +3 Burn for the fight
Shiny
This has +1 Multicast.
Deadly
Your items have +25% Crit Chance.
Radiant
This item is immune to Freeze, Slow and Destroy.
Obsidian
When you gain Max Health, your Weapons gain +5 » +10 » +15 Damage for the fight
Mossy
When you gain Max Health, your Regen items gain +1 » +2 » +3 Regen for the fight
Commonly Paired With
When you use an adjacent item, gain 3 » 6 » 9 Rage.
Adjacent items are affected by Freeze for half as long.
13 enchantments
Golden
This has double value.
Heavy
When you use an adjacent item, Slow an item for 1 second(s).
Icy
When you use an adjacent item, Freeze an item for 0.5 second(s).
Turbo
When you use an adjacent item, Haste it for 1 second(s).
Shielded
When you use an adjacent item, Shield 30
Restorative
When you use an adjacent item, Heal 30
Toxic
When you use an adjacent item, Poison 3
Fiery
When you use an adjacent item, Burn 3
Shiny
This has double Rage gain.
Deadly
Adjacent items have +20% Crit Chance.
Radiant
Adjacent items are affected by Freeze and Slow for half as long.
Obsidian +Weapon
When you use an adjacent item, deal 30 Damage
Mossy
When you use an adjacent item, Regen 3
Commonly Paired With
When you sell a Truffle, adjacent items gain 1 » 2 » 3 value.
When you buy this and at the start of each day, get a Truffle.
13 enchantments
Golden
The has double value gain.
Heavy
When you use an adjacent item, Slow an item for 1 second(s).
Icy
When you use an adjacent item, Freeze an item for 0.5 second(s).
Turbo
When you use an adjacent item, Haste an item for 1 second(s).
Shielded
When you use an adjacent item, Shield 20.
Restorative
When you use an adjacent item, Heal 20.
Toxic
When you use an adjacent item, Poison 2.
Fiery
When you use an adjacent item, Burn 2.
Shiny
This has double Value gain.
BazaarDB automated finding: This has no effect.
Confirm with Deep Mechanics.
Deadly
Adjacent items have +40% Crit Chance.
Radiant
Adjacent items are affected by Freeze and Slow for half as long.
Obsidian +Weapon
When you use an adjacent item, deal 20 Damage.
Mossy
When you use an adjacent item, Regen 2.
Commonly Paired With
When you Slow, gain 4 » 6 » 8 Rage.
When you Enrage, Slow ALL items 3 seconds.
13 enchantments
Golden
This has double value.
Heavy
This Slows for twice as long.
Icy
When you Enrage, Freeze 2 items for 2 second(s)
Turbo
When you Enrage, Haste 2 items for 4 second(s)
Shielded
When you Enrage, Shield 200
Restorative
When you Enrage, Heal 200
Toxic
When you Enrage, Poison 20
Fiery
When you Enrage, Burn 20
Deadly
Your items have +25% Crit Chance.
Shiny
This has double Rage gain.
Radiant
Adjacent items are affected by Freeze and Slow for half as long.
Obsidian +Weapon
When you Enrage, Deal 200 Damage
Mossy
When you Enrage, Regen 20
Commonly Paired With
7.0
»
6.0
»
5.0
SEC
Heal 10 » 20 » 30
Slow ANY other item 1 second(s).
Freeze ANY other item 1 second(s).
When any other item is used, Charge this 1 second.
13 enchantments
Golden
This has double value.
Heavy
This Slows an additional item.
Icy
This Freezes an additional item.
Turbo
Haste an item for 1 second(s)
Shielded
Shield equal to this item's Heal
Restorative
This has double Heal.
Toxic
Poison equal to 10% of this item's Heal
Fiery
Burn equal to 10% of this item's Heal
Shiny
This has +1 Multicast.
Radiant
This item is immune to Freeze, Slow and Destroy.
Deadly
This has +50% Crit Chance.
Obsidian +Weapon
Deal Damage equal to this item's Heal
Mossy
Regen equal to 10% of this item's Heal
Commonly Paired With
12.0
»
10.0
SEC
Deal Damage equal to 20% of your Max Health
If this is your only item with a Cooldown, its Cooldown is reduced by 5 seconds
13 enchantments
Golden
This has double value.
Heavy
Slow 2 items for 2 second(s)
Icy
Freeze an item for 1 second(s)
Turbo
Haste 2 items for 2 second(s)
Shielded
Shield equal to this item's Damage
Restorative
Heal equal to this item's Damage
Toxic
Poison equal to 10% of this item's Damage
Fiery
Burn equal to 10% of this item's Damage
Shiny
This has +1 Multicast.
Deadly
This has +50% Crit Chance.
Radiant
This item is immune to Freeze, Slow and Destroy.
Obsidian
This has double Damage.
Mossy
Regen equal to 10% of this item's Damage
Commonly Paired With
The first time an enemy uses an item of the same or lower tier as this, Destroy that item and deal 400 » 800 Damage.
13 enchantments
Golden
This has double value.
Heavy
The first time an enemy uses an item of the same or lower tier as this, Slow their items for 2 seconds.
Icy
The first time an enemy uses an item of the same or lower tier as this, Freeze their items for 1 second(s).
Turbo
The first time an enemy uses an item of the same or lower tier as this, Haste your items for 2 seconds.
Shielded
The first time an enemy uses an item of the same or lower tier as this, Shield equal to this item's Damage.
Restorative
The first time an enemy uses an item of the same or lower tier as this, Heal equal to this item's Damage.
Toxic
The first time an enemy uses an item of the same or lower tier as this, Poison equal to 10% of this item's Damage.
Fiery
The first time an enemy uses an item of the same or lower tier as this, Burn equal to 10% of this item's Damage.
Shiny
This triggers the first two times an enemy uses an item.
Deadly
Your items have +25% Crit Chance.
Radiant
Adjacent items are affected by Freeze and Slow for half as long.
Obsidian
This has double Damage.
Mossy
The first time an enemy uses an item of the same or lower tier as this, Regen equal to 10% of this item's Damage.
Commonly Paired With
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